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salvus.mesh.data_structures.salvus_mesh.algorithms.assembly

Functions to assemble meshes and blocks from chunks.
Helpful definitions:
  • Surjective (onto): Every global index that should exist is covered by the map. Example: if global size is 5 and your map contains [0,1,2,3,4] (possibly with repeats), the mapping is surjective. If an index is missing, it's not. Surjective means “all targets get hit at least once.”
  • Injective (one-to-one): No duplicates in the map. Each local index goes to a unique global index. Example: [0,2,4] is injective, [0,2,2] is not.
  • Bijective (one-to-one and onto): Both injective and surjective. Every global index appears exactly once. Example: [0,1,2,3] for a global of size 4.

Functions

assemble_mesh()

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