def get_simple_building(
basement_width: float,
basement_depth: float,
building_width: float,
story_height: float,
ceiling_height: float,
wall_width: float,
n_stories: int,
vs_min: float,
f_max: float,
nelem_per_wavelength: float = 2,
boundaries: tuple[list[str], float] = (["x0", "x1", "y0"], 10),
buffer_elements: int = 0,
) -> tuple[UnstructuredMesh, float]: ...